![]() ![]() ![]() The basic idea behind the game is comparable to Iran: The Planet Arrakis' spice mines make it a resource giant, and whichever race, or "house" controls them will be the ultimate power in the high-tech love triangle. The story is told through a series of live action FMVs, which aren't particularly bad, but aren't at all complimented by the shoddy gameplay. Gameplay In Dune 2000, you take control of one of three "houses," each having its own unique strengths and technology trees. As so many could have predicted, the somewhat sour grapes of Dune 2000 are infinitely more sour now that it's arrived on console. Westwood Studios' Dune 2000 is certainly not a worthwhile play experience on your PlayStation, especially considering the game wasn't especially good to begin with. To put it simply, a game controller just isn't suitable for this type of experience. I suppose it is possible to make a worthwhile console port of a strategy game, but doing so would require a major overhaul of the game's mechanics, and if you're going to do that, you may as well start from scratch. I may be going out on a limb here, but the delicate, intimate experience of a good strategy title is one of the defining experiences of PC gaming. Some computer games were just never meant to see the light of day on consoles, particularly strategy titles. ![]()
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